• Using Audience Insight for Impact: A Barbican Immersive Case Study (Early)

    Zoom

    What if you could use audience insight to make better creative decisions, and see the results in visitor numbers, ticket sales, and funding? This session draws on frameworks and research methods from Barbican Immersive, showing how insight shaped their digital arts strategy and fed directly into the development of Feel the Sound and the upcoming In Other […]

  • Using Audience Insight for Impact: A Barbican Immersive Case Study (Late)

    Zoom

    What if you could use audience insight to make better creative decisions, and see the results in visitor numbers, ticket sales, and funding? This session draws on frameworks and research methods from Barbican Immersive, showing how insight shaped their digital arts strategy and fed directly into the development of Feel the Sound and the upcoming In Other […]

  • High Tech, Low Tech, No Tech: Lessons Learned From 900+ Immersive Experiences (Early)

    Zoom

    When we talk about immersive experiences, technology can sometimes dominate the conversation. But after encountering 900+ immersive works across three continents in three years, Katrina noticed a recurring pattern: tech alone doesn’t determine quality. In this Campfire, she introduces her AURA Framework (Agency, Universe, Resonance, Artistry) – a qualitative lens for thinking about how immersive […]

  • High Tech, Low Tech, No Tech: Lessons Learned From 900+ Immersive Experiences (Late)

    Zoom

    When we talk about immersive experiences, technology can sometimes dominate the conversation. But after encountering 900+ immersive works across three continents in three years, Katrina noticed a recurring pattern: tech alone doesn’t determine quality. In this Campfire, she introduces her AURA Framework (Agency, Universe, Resonance, Artistry) – a qualitative lens for thinking about how immersive […]

  • Human Tech Under Martial Law: Lightsticks, Flags, Prepayment & BARAM

    Zoom

    What do moments of crisis reveal about how people really connect, and how can experience designers learn from it? On 3 December 2024, South Korea lived through a surreal night: martial law declared, then overturned within hours. What emerged in the streets wasn't violence – it was K-pop lightsticks, hand-drawn meme flags, and prepaid cups […]

  • Invitation to Play: How Gaming Experiences Drive Fandom (Early)

    Zoom

    Today’s guests don’t just want to be entertained – they want to play with the worlds they love. From Netflix House to year-round horror attractions, the most talked‑about brands are borrowing straight from gaming: multi-level engagement, shared missions, and communities that feel more like squads than audiences. In this Campfire, Ashley shows how gaming principles […]

  • Invitation to Play: How Gaming Experiences Drive Fandom (Late)

    Zoom

    Today’s guests don’t just want to be entertained – they want to play with the worlds they love. From Netflix House to year-round horror attractions, the most talked‑about brands are borrowing straight from gaming: multi-level engagement, shared missions, and communities that feel more like squads than audiences. In this Campfire, Ashley shows how gaming principles […]

  • The Story Codex: A New Framework for Narrative in Experiences (Early)

    Zoom

    Why are immersive storytellers still using tools built for film and TV? Designed by Professor of Dramatic Writing at Savannah College of Art and Design (SCAD) Abigail Taylor-Sansom, The Story Codex is a new narrative framework designed specifically for immersive storytelling – equally suited to linear, branching, and open-world experiences. It is built to empower […]

  • The Story Codex: A New Framework for Narrative in Experiences (Late)

    Zoom

    Why are immersive storytellers still using tools built for film and TV? Designed by Professor of Dramatic Writing at Savannah College of Art and Design (SCAD) Abigail Taylor-Sansom, The Story Codex is a new narrative framework designed specifically for immersive storytelling – equally suited to linear, branching, and open-world experiences. It is built to empower […]