• We ARE The Story: How to Design for Identity Change (early)

    Zoom

    How experience designers can create moments that shift how people see themselves – and what they believe they’re capable of. Most of us are two steps away from a significant change in our lives through the story we tell about ourselves. All it takes is a moment – an experience that makes us realise what […]

  • We ARE The Story: How to Design for Identity Change (Late)

    Zoom

    How experience designers can create moments that shift how people see themselves – and what they believe they’re capable of. Most of us are two steps away from a significant change in our lives through the story we tell about ourselves. All it takes is a moment – an experience that makes us realise what […]

  • Follow the Money: How the global ticketing market works and where the money is

    A strategic briefing on how the live entertainment and ticketing technology market works – where value is created, and where the opportunities lie. Live is now the product. Around 50% of global music revenue comes from live events, and that share is still growing. At the same time, ticketing has moved from queues and box […]

  • Behind Radiohead KID A MNESIA: the Film & Video Game

    Zoom

    A behind-the-scenes look at how Radiohead's KID A MNESIA moved from artwork to video game, film and physical installation. More and more creative projects are expected to live in several forms at once: music, art, game, film and in-person experience. But each move into a new medium means new tools, new constraints and new decisions […]

  • A Toolkit for Immersive

    A practical session on designing immersive experiences around the visitor – with a free toolkit any team can use.   Immersive design know-how often sits with large studios and big budgets. Emerging creatives, cultural organisations and smaller teams have the ambition, but rarely the frameworks or specialist expertise to match. This Experience Briefing introduces Immerse […]

  • GTA 6: A New Model for Tourism (Early)

    A practical session on how video game worlds are shaping where people travel – and how destinations can get ahead of it. Film tourism has been around for decades. Now video games are catching up. As more games are set in places inspired by real cities, players are starting to visit the locations behind them […]

  • GTA 6: A New Model for Tourism (Late)

    A practical session on how video game worlds are shaping where people travel – and how destinations can get ahead of it. Film tourism has been around for decades. Now video games are catching up. As more games are set in places inspired by real cities, players are starting to visit the locations behind them […]