• Follow the Money: How the global ticketing market works and where the money is

    A strategic briefing on how the live entertainment and ticketing technology market works – where value is created, and where the opportunities lie. Live is now the product. Around 50% of global music revenue comes from live events, and that share is still growing. At the same time, ticketing has moved from queues and box […]

  • Behind Radiohead KID A MNESIA: the Film & Video Game

    Zoom

    A behind-the-scenes look at how Radiohead's KID A MNESIA moved from artwork to video game, film and physical installation. More and more creative projects are expected to live in several forms at once: music, art, game, film and in-person experience. But each move into a new medium means new tools, new constraints and new decisions […]

  • A Toolkit for Immersive

    A practical session on designing immersive experiences around the visitor – with a free toolkit any team can use.   Immersive design know-how often sits with large studios and big budgets. Emerging creatives, cultural organisations and smaller teams have the ambition, but rarely the frameworks or specialist expertise to match. This Experience Briefing introduces Immerse […]

  • GTA 6: A New Model for Tourism (Early)

    A practical session on how video game worlds are shaping where people travel – and how destinations can get ahead of it. Film tourism has been around for decades. Now video games are catching up. As more games are set in places inspired by real cities, players are starting to visit the locations behind them […]

  • GTA 6: A New Model for Tourism (Late)

    A practical session on how video game worlds are shaping where people travel – and how destinations can get ahead of it. Film tourism has been around for decades. Now video games are catching up. As more games are set in places inspired by real cities, players are starting to visit the locations behind them […]

  • Something Isn’t Right: SXSWestworld, Eight Years Later (Early)

    An inside look at SXSWestworld – HBO’s landmark immersive activation – eight years on. Branded live entertainment is everywhere now. But few activations have come close to SXSWestworld, which is still cited as a benchmark eight years later. This Experience Briefing goes behind the scenes of how it was actually built, why it worked, and […]

  • Something Isn’t Right: SXSWestworld, Eight Years Later (Late)

    An inside look at SXSWestworld – HBO’s landmark immersive activation – eight years on. Branded live entertainment is everywhere now. But few activations have come close to SXSWestworld, which is still cited as a benchmark eight years later. This Experience Briefing goes behind the scenes of how it was actually built, why it worked, and […]

  • REAL-WORLD ROI: Proving what an Experience is worth

    A practical session on measuring the real-world value of experiences – so experience budgets are easier to defend. Every digital channel reports to the decimal. Experiential still reports in headcounts, photos and a sense that it went well. That gap is why experience budgets are the first to be questioned and the hardest to defend. […]