David Bassuk | WXO

David Bassuk

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David Bassuk, Creative Director and Professor working in Immersive Performance, Transmedia and Game Design in USA and China.

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David Bassuk, Creative Director and Professor working in Immersive Performance, Transmedia and Game Design in USA and China.

Creative Director of White Horse Immersive in Hangzhou, China - working in immersive interactive work in performance and interactive media. Previously, AD of Novel Stages Theater Co. in Phila and Ark Theater Company in L.A. - Worked at Lincoln Center Theater, American Place Theater, and the National Endowment for the Arts. Dean of Theater Arts & Film at SUNY Purchase College and Professor of Theater from 2003-present. Teaching explores integration of theater, transmedia storytelling, gameplay, and the design of immersive narratives and storyworlds, teacher and mentor to students working in pervasive and alternate reality games as well as transmedia narratives.

www.davidbassuk.com

http://whitehorseimmersive.com

 

 

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MONSTERS IN THE FORBIDDEN CITY an immersive performance developed by White Horse Immersive in Hangzhou in partnership with Original Force Animation & Tencent Media. Directing and writing and co-producing an immersive theater experience anticipated to coincide with an original animated television series based on the book series of the same name by Chaing Li, a Bing Xin children's literature award winner, the Immersive experience reveals the further adventures of Li Xiaoyu, a little girl who breaks into the world of the monster and becomes friends with a dragon's son. The twelve-book series based on classic Chinese mythology has been adapted into a television series in China - Shanghai + Hangzhou + Beijing + Shenzhen. Launches in late 2021 through 2022 following the first season which begins streaming Summer 2021

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CHINA EDEN PROJECT Quindao China, This story is told in five spaces. In the first we learn how the planet is facing two futures. One is very extreme, and one is more beautiful than we can imagine. In the first space the water pavilion – we learn, we listen to songs and hear stories of those who cared and those who didn’t care – we are invited into a journey of futures: Future One: The future if we fail to save the planet or Future two: We save the planet A third space offers us a challenge in the Storm Forest, inside a very large biosphere we are welcomed in a game. This is a game to save the future. A final space at the edge of the lake will offer us visions of all the futures we have seen and those we have considered creating in our real lives.

The Audience is both a spectator and a participant in its adventure. This is a place of wonders where culture becomes inspired by nature. And nature becomes part of our culture. There are stories to uncover hidden in the mysteries of planet science. With multiple narratives that winds through the park using AI and location sensitive technology. One path is a game path seeking pieces of a puzzle and a second path that holds the mystery of our origins in the oceans. A third path is for returning audiences using audio narratives with poetry and stories filled with music and deeper meanings to the Eden.  Other pathways are still being developed for example we think it is very valuable to connect people who already visited to people currently in the park - have them share an adventure app one remote that is paired with one inside -building the friendships and community of our audiences. (Project in Development)